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Alvo is a very fast-paced 10-player online VR shooter with influence from non-VR shooters like Counter-Strike that’s planned to hit PSVR first this March, followed by PC VR and Quest with full crossplay across all three platforms.
This one has been on our radar for years and it’s finally nearing release now. We first wrote about Alvo about 2 1/2 years ago and it has come a long way since then, as evidenced by a new trailer back in September. As you can see in the footage above, it doesn’t look like a game hampered by the technical and hardware limitations of the PSVR at all whatsoever. There’s good reason why it landed on our list of most-anticipated VR games for 2021.
Most notably is the speed of movement and fluidity of actions. You’ll see the player vaulting over fences, sliding around corners, and ducking behind cover with the response time of something you’d see in a PC VR shooter like Pavlov or Contractors, not a PSVR shooter. As someone that has spent a lot of time playing every VR platform out there, I can say that this does not look like a rigid PSVR game. That’s a very strong compliment.
I have a lot of love for Firewall Zero Hour and the new ground that it broke, proving there is a market for competitive-focused VR games on platforms like PSVR, but the speed and intensity of games like Alvo is definitely appealing to me as well so I’m eager to jump in and try this one out for myself soon.
According to a developer we spoke to via Discord, a closed beta for PSVR is planned for late January or early February in Europe and North America with a full release on PSVR planned for March. The footage we’ve embedded above is captured on PS4 Pro using PS Aim Controller but it will also support PS Move controllers or DualShock 4.
In terms of features, it’s got a full slate. In addition to grenades and guns like the M16, AK47, P90, pistols, shotguns, and even scoped sniper rifles (yes, real working scopes, not full-screen blackout “scopes” like in Medal of Honor or Population: One) there will be killstreak rewards as well.
This is a full smooth locomotion shooter with running, jumping, climbing, sliding, and going prone with three game modes: free-for-all, team deathmatch, and search & destroy.
The number of maps available at launch is still in flux, likely sitting around 4-6 with 2-3 nighttime variants of existing maps to add a bit more variety. Post-launch support is expected to include new maps, weapons, characters, and game modes.
The developers have already got PSVR and Rift crossplay operational, but it will eventually be coming to the Oculus Rift PC store, Steam VR, and Oculus Quest sometime after PSVR launch. There will also be PS5 optimization patches as well as HMD optimization for other headsets like Vive and Index as well.
Alvo is currently in closed beta on PSVR with a full release planned for late February or March. Releases on both PC VR and Quest are expected to follow afterward, with full crossplay between all three platforms.